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The Bachelor of Science in Computer Animation and Game Development

Total Course Requirements for the Bachelor's Degree: 120 units

See Bachelor's Degree Requirements in the University Catalog for complete details on general degree requirements. A minimum of 39 units, including those required for the major, must be upper division.

A suggested Major Academic Plan (MAP) has been prepared to help students meet all graduation requirements within four years. You can view MAPs on the Major Academic Plans page or you can request a plan from your major advisor.

Courses in this program may complete more than one graduation requirement.

General Education Pathway Requirements: 48 units

See General Education in the University Catalog and the Class Schedule for the most current information on General Education Pathway Requirements and course offerings.

Diversity Course Requirements: 6 units

See Diversity Requirements in the University Catalog. Most courses taken to satisfy these requirements may also apply to General Education .

Upper-Division Writing Requirement:

Writing Across the Curriculum (Executive Memorandum 17-009) is a graduation requirement and may be demonstrated through satisfactory completion of four Writing (W) courses, two of which are designated by the major department. See Mathematics/Quantitative Reasoning and Writing Requirements in the University Catalog for more details on the four courses.  The first of the major designated Writing (W) courses is listed below.

  • Any upper-division Writing (W) course.

The second major-designated Writing course is the Graduation Writing Assessment Requirement (GW) (Executive Order 665). Students must earn a C- or higher to receive GW credit. The GE Written Communication (A2) requirement must be completed before a student is permitted to register for a GW course.

Grading Requirement:

All courses taken to fulfill major course requirements must be taken for a letter grade except those courses specified by the department as Credit/No Credit grading only.

A grade of C- or higher is required in all Computer Animation and Game Development courses required for the major.

Course Requirements for the Major: 69 units

Completion of the following courses, or their approved transfer equivalents, is required of all candidates for this degree. Additional required courses, depending upon the selected option are outlined following the major core program requirements.

For the CAGD degree, students must successfully complete the 6 lower division core CAGD courses with a C- or higher prior to taking any upper division CAGD courses.

Major Core Program: 27 units

9 courses required:

SUBJ NUM Title Sustainable Units Semester Offered Course Flags
This course provides an introduction to computer graphics and art. Students use the computer as a tool for creating static and animated images. Basic instruction in design and color relationships is provided. The writing component may include research reports from current graphics publications and/or attendance and discussion of art exhibitions. 1 hour discussion, 4 hours activity. This is an approved General Education course. (002287)
An introduction to digital photography that explores the composition and aesthetics of photography. Emphasis is on concepts and techniques of image manipulation software. The course addresses printing and displaying photographic portfolios. 2 hours lecture, 2 hours activity. (015869)
An in-depth look into the pre-production process as it directly pertains to storyboard creation, character development and design, pre-visualization techniques, and principles of concept design. 2 hours lecture, 2 hours activity. (015870)
An introduction course to video game design, studying the art, technology, and science involved in the creation and development of video games. The course covers video game history, game theory, design of computer-based games, delivery systems, development cycle, case studies, ethical and social issues, and emerging technologies and trends. This course emphasizes the understanding and the interdisciplinary nature of video game design. This is not a computer programming course. 2 hours lecture, 2 hours activity. (020239)
Prerequisites: Completion of GE Critical Thinking (A3), GE Mathematics/Quantitative Reasoning (A4).
This course introduces application scripting and programming to visual artists using scripting and programming environments embedded in applications and integrated graphical development environments. Fundamental scripting techniques for computer modeling, animation, video game and other visual media will be explored. Elementary application programs will be designed, implemented and tested. 2 hours lecture, 2 hours activity. (020648)
Prerequisite: CAGD 112.
The course explores the basic concepts, principles, practices, tools and techniques of digital modeling, and production pipeline used primarily in CGI, games, and simulations. Topics include creating modifying, texturing, lighting, and rendering basic architectural and prop objects. Projects are designed to guide students through the process of designing digital objects and understanding how objects are imported and used in CGI, games, and simulations. Students produce digital models that demonstrate these concepts, principles, workflow, and technique. 2 hours discussion, 2 hours activity. (021443)
Prerequisites: Completion of GE Written Communication (A2) requirement, CAGD 117.
Concentration on story development as it directly relates to Computer Animation. Students write a treatment, script, and storyboard for an animation project. Emphasis is placed on understanding the story structure, writing interesting dialogue and developing an in-depth storyboard. The course gives students a practical approach to creating the pre-production component of an animated "short." 3 hours lecture. This is an approved Graduation Writing Assessment Requirement course; a grade of C- or higher certifies writing proficiency for majors. This is an approved Writing Course. (015871)
You may take this course more than once for a maximum of 15.0 units. Credit/no credit grading. (020128)
Prerequisites: Faculty permission.
This course is an independent study offered for 1.0-3.0 units. You must register directly with a supervising faculty member. You may take this course more than once for a maximum of 6.0 units. Credit/no credit grading. (020136)

Interdisciplinary Program Requirements: 15 units

15 units selected from:

SUBJ NUM Title Sustainable Units Semester Offered Course Flags
Survey of the visual arts from prehistory through the Middle Ages. 3 hours lecture. This is an approved General Education course. (000705)
Survey of the major visual arts of Europe and the U.S. from the Renaissance to 1800. 3 hours lecture. This is an approved General Education course. (021083)
Survey of the major visual arts of Europe and the U.S. from 1800 to the Present. 3 hours lecture. This is an approved General Education course. This is an approved US Diversity course. (021084)
Foundation studies in the elements and principles of art and design as applied to 2D media. Includes critical thinking and conceptual development, materials and methods, and additive and subtractive color theories and applications. 6 hours activity. (000720)
Foundation studies in the elements and principles of art and design as applied to 3D media. Includes critical thinking and conceptual development leading to design and construction, materials and methods, and use of color. 6 hours activity. (000721)
Beginning drawing techniques based on studio disciplines. A variety of approaches and materials will be used. 6 hours activity. (000710)
Prerequisites: ARTS 125 or faculty permission.
Interpretive drawing techniques with expressive use of graphic media, including color. An introduction to drawing the human body will comprise a major portion of the course. 6 hours activity. (000711)
This course presents basic instruction in the techniques of painting and in the preparation of various supports. Emphasis will be placed on developing appreciation for the painted surface, and on the expressive potential of shape, color, and texture, as they relate to space and composition. Although some painting exercises are directed by the instructor, student self-motivation is expected. Several projects will be developed by the student. 6 hours activity. (000718)
Development of ideas through introduction to handbuilding techniques, using the pinch, coil, slab, and mold methods of construction. Experimentation with a variety of low-fire glazes, and other low-fire surface treatments. 6 hours activity. (000714)
Prerequisites: ARTS 122; ARTS 125; ARTS 126; or faculty permission.
The exploration of a broad number of media and and techniques through a number of structured assignments. The exposure of the drawing student to current technical possibilities which extend and broaden the concept of drawing. 6 hours activity. You may take this course more than once for a maximum of 6.0 units. (000740)
Prerequisites: ARTS 125; ARTS 126; or faculty permission.
An emphasis on form development and composition using the human figure. 6 hours activity. You may take this course more than once for a maximum of 6.0 units. (000752)
Prerequisites: ARTS 325 or faculty permission.
An exploration in drawing in depth both as an expressive and descriptive medium. A variety of drawing media and any number of personal directions. Recommended for art majors. Six hours of personal direct-grading system will be used. 6 hours activity. You may take this course more than once for a maximum of 12.0 units. (000795)
Prerequisites: ARTS 326 or faculty permission.
Study of human form based upon the human figure using a variety of media. 6 hours activity. You may take this course more than once for a maximum of 12.0 units. (000810)
Prerequisite: MATH 109, MATH 119 (or high school equivalent), or MATH 120; or a passing score on the Math department administered calculus readiness exam.
A first-semester programming course, providing an overview of computer systems and an introduction to problem solving and software design using procedural object-oriented programming languages. Coverage includes the software life cycle, as well as algorithms and their role in software design. Students are expected to design, implement, and test a number of programs. 3 hours lecture, 2 hours activity. (002281)
Prerequisite: CSCI 111 with a grade of C or higher.
A second semester object-oriented programming course in computer science that emphasizes problem solving. This course continues the study of software specification, design, implementation, and debugging techniques while introducing abstract data types, fundamental data structures and associated algorithms. Coverage includes dynamic memory, file I/O, linked lists, stacks, queues, trees, recursion, and an introduction to the complexity of algorithms. Students are expected to design, implement, test, and analyze a number of programs. 3 hours lecture, 2 hours activity. (002282)
Prerequisites: CSCI 211; CSCI 217 or MATH 217, all with a grade of C or higher.
This course focuses on object-oriented methodologies in designing and implementing a variety of data structures and algorithms. Coverage includes recursion, trees, search structures, hashing, heaps, sorting algorithms, and graph algorithms. Data structure and algorithm combinations will be studied and analyzed along with their relative merits using both mathematical and empirical measurements. The course includes a number of large programming assignments focusing on object-oriented software engineering and algorithm development. Students will be required to design, implement, test, and analyze their programs in at least one object-oriented language. 3 hours lecture, 2 hours activity. (002325)
Prerequisite: CSCI 311 with a grade of C or higher.
An overview of software engineering principles, practice, and tools. Topics include: agile software engineering methodologies, requirements engineering, test-driven development, software design patterns, MVC architecture, version control, software metrics, and static analysis. Students work in groups to design and implement a semester-long open source software project. 2 hours discussion, 2 hours activity. (002310)
Prerequisite: CSCI 311 with a grade of C or higher.
This course covers algorithms and data structures in computer graphics. Topics include output primitives and their attributes, 2-D and 3-D geometric transformations and viewing, 3-D object modeling, parallel and perspective projections, visible surface detection, illumination models, and rendering algorithms. 3 hours discussion. (002363)
Prerequisite: CSCI 311 with a grade of C or higher.
Implementation of native mobile applications using a modern framework . Topics include the model-view-controller design pattern, multi-touch event handling, sensory input handling, web service integration, multi-threading and custom user interface design. 3 hours discussion. (002365)
Prerequisite: CSCI 311 with a grade of C or higher.
An introduction to the basic principles, techniques, and applications of Artificial Intelligence. Coverage includes knowledge representation, logic, inference, problem solving, search algorithms, game theory, perception, learning, planning, and agent design. Students will program with AI language tools. Additional areas may include expert systems, machine learning, natural language processing, and computer vision. 3 hours discussion. (002360)
Prerequisites: KINE 322 and basic computer literacy.
Introduction to research in biomechanics. Emphasis is on quantitative videographic techniques of sport and exercise activities. Other technological and bibliographic research methods are covered. 3 hours seminar. This is an approved Writing Course. (007003)
Prerequisite: ENGL 130W.
An introduction to the styles, formats and creative approaches used in writing for radio, television, film, and new media. Writing and pitching exercises include radio and television commercials, public service announcements, news, journalism, and long form screenwriting. 2 hours lecture, 2 hours activity. This is an approved Writing Course. (001638)
This course will explore the elements of visual design as they apply to the production of video and film. An overview of visual literacy will be given, and the application of these elements to the critical analysis of video and film productions will be discussed. Successful completion of this course for majors requires a grade of C or higher. 3 hours lecture. (001649)
This course provides a theoretical and practical knowledge of digital audio productions techniques for radio, video, and multimedia. Particular emphasis is placed on audio for video and production strategies for effective communication in audio. 3 hours discussion. (001652)
Introduction to hypertext markup language (HTML), Web standards, and the Web publication process. Includes practical exercises in the creation and publication of Web pages and the construction of coherent Web sites. 2 hours discussion, 2 hours activity. (001660)
Discussion and analysis of the function, structure, organization, operation, regulation, and economics of the various telecommunication industries, including broadcasting, cable, independent production, and other related new technologies. Successful completion of this course for majors requires a grade of C or higher. Required for enrollment in upper-division Media Arts courses. 3 hours lecture. (001651)
Prerequisites: MADT 103W, MADT 146, MADT 216. For CAGD majors: CAGD 112, MADT 103W, MADT 141, MADT 216.
Theory and techniques of video production designed to develop skills in all aspects of electronic field video production. The course includes all pre-production, production, and post-production videotape editing elements related to the production of all video programs. 2 hours discussion, 3 hours laboratory. (001720)
An introduction to 2D design, digital color, vector and raster images, typography, digital production and pre-press techniques. Students learn to prepare documents for printing, using Adobe Illustrator, Photoshop and In Design on the Macintosh computer platform. 1 hour lecture, 4 hours activity. This course requires the use of a laptop computer and appropriate software. (021059)
Prerequisite: MADT 222.
A study in the design and development of multimedia. Emphasis on conceptualizing multimedia products for use in education and training, information delivery, and performance support. Hands-on skill development in creating digital elements for use in multimedia, such as graphics, audio, and video and combining these elements into interactive programs. 2 hours lecture, 2 hours activity. (001773)
Prerequisite: MADT 222.
Modern Web technologies for the production and publication of Web pages and sites. Production of client-side and server-side dynamic Web pages to accept user input and retrieve information from databases. Style sheets for controlling Web page appearance. 2 hours lecture, 2 hours activity. (001742)
Prerequisites: MADT 334.
Exploration of the physical, cognitive, cultural, and social factors that shape audience contexts and the design of human computer interfaces. Students learn to identify design problems, research solutions, build prototypes, and evaluate their effectiveness through user testing. 2 hours discussion, 2 hours activity. This course requires the use of a laptop computer and appropriate software. (001671)
Prerequisite: MADT 266.
Theory and techniques of color video production designed to develop skills in all aspects of video production. This course includes pre-production and production elements related to the production of all video programs. 2 hours discussion, 3 hours laboratory. (001719)
Prerequisite: MADT 266.
Selected video production projects involving advanced techniques not covered in other production courses, including integration of other media forms into complete video programs. 2 hours discussion, 3 hours laboratory. You may take this course more than once for a maximum of 6.0 units. (001759)
An introduction to the aesthetic principles and practical methods actors use to bring life to characters in plays. Special attention is given to themes of healthy vs. unhealthy personal, family, and social relationships and their critical examination through the active inquiry of rehearsal. 3 hours lecture. This is an approved General Education course. (009210)
Prerequisites: THEA 170, THEA 250.
Corequisite: THEA 205 for lighting crew is required.
A study of the visual interpretation and enhancement of plays through the use of light. 2 hours discussion, 2 hours activity. (009234)

Major Option Course Requirements: 27 units

The following courses, or their approved transfer equivalents, are required dependent upon the option chosen. Students must select one of the following options for completion of the major course requirements.  Use the links below to jump to your chosen option.



The Option in Animation Production: 27 units

15 units required:

SUBJ NUM Title Sustainable Units Semester Offered Course Flags
Prerequisites: CAGD 110.
The course explores the basic principles and techniques of motion such as in-betweening, timing, squash and stretch, and more. Students produce animated works that demonstrate these principles and techniques and that effectively communicate with the audience. 2 hours lecture, 2 hours activity. (020240)
Prerequisites: CAGD 330 or CAGD 340,CAGD 345W.
The computer animation production process is taught in this class. Working from a script, storyboard, and/or animatic, students complete an "animated short" with accompanying sound, music, and visual effects. Emphasis is on working as a member of a computer animation team, similar to a real-world production facility. 3 hours discussion. (002367)
Prerequisite: Senior standing in CAGD.
This course affords senior level students the opportunity to develop work for a professional-quality portfolio through directed senior-level projects demonstrating their creativity, and acquired aesthetic and technical skills in their area of study. Projects are selected by negotiation starting with a specific written proposal and plan. The course utilizes the process of preparing and deploying a professional portfolio to incorporate these new works and refined selections of prior works. The course also addresses self-promotional strategies and successful work practices of industry professionals. Students are required to formally present the portfolio. Class time will be a mix of lecture, discussion, presentation, critique, meetings, and activities. 3 hours discussion. You may take this course more than once for a maximum of 6.0 units. (021424)

Note: CAGD 493 must be taken twice for a total of 6 units.

SUBJ NUM Title Sustainable Units Semester Offered Course Flags
Prerequisites: CAGD 330 or CAGD 340, CAGD 345W
This course focuses on the completion of animation projects in the post-production environment, including editing, music, sound effects, and other post-production elements to successfully complete professional-level short animations. Emphasis is on working as a member of a computer animation team, similar to a real-world production facility. 3 hours discussion. (020248)

Computer Animation and Game Development Electives: 12 units

4 courses selected from:

SUBJ NUM Title Sustainable Units Semester Offered Course Flags
Prerequisite: CAGD 230.
The course explores the concepts, principles, practices, tools, and techniques of UV layout for 3D models and the digital texturing process. Topics include UV layout, material creation, texture painting and baking, level of detail, and import/export of final content into various media formats. Students demonstrate the concepts, principles, workflow and techniques as part of the texturing pipeline associated with industry standard practices. 2 hours discussion, 2 hours activity. This course requires the use of a laptop computer and appropriate software. (021903)
Prerequisite: CAGD 230.
This course provides students an understanding and a practical application of motion capture technology used for game, virtual reality (VR), film and simulations. It provides students with fundamental skills in the use and aesthetics of motion capture. Students gain practical experience in calibrating and operating a motion capture system, and in planning and implementing a motion capture shoot. Students also gain an overview of the broader context of motion capture such as its use in computer generated imagery (CGI), animation, game development, and interactive performance. 2 hours lecture, 2 hours activity. (021778)
Prerequisite: CAGD 320.
This course uses 3-D modeling and animation software in developing 3-D computer models and creating presentations of those models in story-telling still scenes. The tools, techniques, and topics studied include basic and advanced 3-D modeling tools, 3-D scene layout, lighting, texturing, and rendering. 1 hour discussion, 4 hours activity. (002317)
Prerequisites: CAGD 330.
A study of the necessary principles and techniques of creating digital 3-D characters. Students learn the necessary skills for modeling characters, creating effective anatomy, and rigging characters for animation purposes. 1 hour lecture, 4 hours activity. (020241)
Prerequisites: CAGD 240.
The concepts of computer imaging and animation are taught in this project-based course. Focus is on the principles of animation and how they apply to current computer animation techniques. This course emphasizes both creative and technical skills. 2 hours lecture, 2 hours activity. (002366)
Prerequisite: CAGD 320.
This course explores the basic concepts, principles, practices, tools and techniques of game asset production and the production pipeline used primarily in games and interactive environments. Topics include creating, modifying, texturing, lighting, and rendering environmental and prop assets across a variety of media. Projects are designed to guide students through the process of designing digital assets and understanding how objects are important and used in games and interactive environments. Students produce game assets that demonstrate the concepts, principles, workflows, and techniques associated with game asset production. 2 hours lecture, 2 hours activity. (021633)
Prerequisite: CAGD 330.
This course explores the techniques used for simulating realistic lighting and texturing in 2D and 3D environments and develops student skills in accurate image creation. 2 hours lecture, 2 hours activity. (020243)
Prerequisite: CAGD 330 or CAGD 340.
This course explains the technical skills and challenges of rigging for 3-D animation. Students develop key technical skills for 3-D character setup including how to build, rig, skin, pose, and test 3-D models for animation. Students explore the process of creating joints, assembling skeletons, fine-tuning rigs for realistic motion, rigging bodies and faces, and techniques for binding surfaces to skeletal rigs for animation. 2 hours discussion, 2 hours activity. (021225)
Prerequisites: CAGD 340.
This course covers the study of motion, timing and acting as they apply to animated characters. Emphasis is on the performance of the character and how it reads to the audience. Techniques and methods for facial expressing, lip-synching, and staging are explored. 2 hours lecture, 2 hours activity. (020245)
Prerequisite: Faculty permission.
This course is designed to give hands-on experience to students in Computer Animation and Game Development or related majors. Students work as collaborators on large-scale, professional productions relevant to their field of study. Content of this course is subject to change each semester. 1 hour discussion, 4 hours activity. You may take this course more than once for a maximum of 12.0 units. (020563)

The Option in Game Development: 27 units

7 courses required:

SUBJ NUM Title Sustainable Units Semester Offered Course Flags
Prerequisite: CAGD 170.
This project-oriented course introduces the concepts and tools used in creating levels for games. Fundamental architectural theory, critical path, flow, pacing, dilemmas, balancing, difficulty level, playtesting, and storytelling relating to level design are studied. Existing game levels are studied and analyzed; original game levels are created using industry toolsets to meet game design objectives. Understanding how level design fits into the production pipeline and how to work in collaborative environments. 2 hours discussion, 2 hours activity. (021350)
Prerequisite: CAGD 230.
The course explores the concepts, principles, practices, tools, and techniques of UV layout for 3D models and the digital texturing process. Topics include UV layout, material creation, texture painting and baking, level of detail, and import/export of final content into various media formats. Students demonstrate the concepts, principles, workflow and techniques as part of the texturing pipeline associated with industry standard practices. 2 hours discussion, 2 hours activity. This course requires the use of a laptop computer and appropriate software. (021903)
Prerequisites: CAGD 180, CAGD 270.
The course covers the principles of game design, gaming strategies, game production, and marketing. Students learn to function as a productive member of an interdisciplinary game design team to plan, document, and develop a video game concept. 2 hours lecture, 2 hours activity. (020242)
Prerequisite: CAGD 320.
This course explores the basic concepts, principles, practices, tools and techniques of game asset production and the production pipeline used primarily in games and interactive environments. Topics include creating, modifying, texturing, lighting, and rendering environmental and prop assets across a variety of media. Projects are designed to guide students through the process of designing digital assets and understanding how objects are important and used in games and interactive environments. Students produce game assets that demonstrate the concepts, principles, workflows, and techniques associated with game asset production. 2 hours lecture, 2 hours activity. (021633)
Prerequisite: CAGD 370.
The course investigates the evolution of mobile gaming and the challenges for developing mobile games such as game design, art, programming, distribution, marketing, and monetization are examined. The phases in mobile game development and various roles in a development project are explored. Existing and planned mobile games are analyzed. The process of planning, designing, implementing, and producing mobile games on various architectures are also investigated. Throughout the course, game concepts and proposals are created for analysis with promising proposals moving on to planning, design, implementation, and development. 2 hours discussion, 2 hours activity. (021444)
Prerequisites: CAGD 370; CAGD 373 for CAGD majors only.
Using the principles of game design, students work in collaborative teams to design, implement, test, and produce a computer game. Marketing strategies are also explored. 1 hour lecture, 4 hours activity. (020246)
Prerequisite: Faculty permission.
This course is designed to give hands-on experience to students in Computer Animation and Game Development or related majors. Students work as collaborators on large-scale, professional productions relevant to their field of study. Content of this course is subject to change each semester. 1 hour discussion, 4 hours activity. You may take this course more than once for a maximum of 12.0 units. (020563)

Computer Animation and Game Development Electives: 6 units

6 units selected from:

SUBJ NUM Title Sustainable Units Semester Offered Course Flags
Prerequisite: CAGD 230.
This course provides students an understanding and a practical application of motion capture technology used for game, virtual reality (VR), film and simulations. It provides students with fundamental skills in the use and aesthetics of motion capture. Students gain practical experience in calibrating and operating a motion capture system, and in planning and implementing a motion capture shoot. Students also gain an overview of the broader context of motion capture such as its use in computer generated imagery (CGI), animation, game development, and interactive performance. 2 hours lecture, 2 hours activity. (021778)
Prerequisite: CAGD 320.
This course uses 3-D modeling and animation software in developing 3-D computer models and creating presentations of those models in story-telling still scenes. The tools, techniques, and topics studied include basic and advanced 3-D modeling tools, 3-D scene layout, lighting, texturing, and rendering. 1 hour discussion, 4 hours activity. (002317)
Prerequisites: CAGD 330.
A study of the necessary principles and techniques of creating digital 3-D characters. Students learn the necessary skills for modeling characters, creating effective anatomy, and rigging characters for animation purposes. 1 hour lecture, 4 hours activity. (020241)
Prerequisite: CAGD 180 or CSCI 111.
This course covers an introduction to game scripting and takes the student through the process of creating games using an industry-standard game engine. The course explores using a game engine and associated scripting to maneuver characters around in 3D space, develop game environments, implement special effects, manipulate objects, script menus and graphical user interfaces, create non-player character behaviors, and much more. The student is required to have basic programming skills and game design experience from which this course expands in using scripting and game engine to create effective games. 2 hours lecture, 2 hours activity. (021604)
Prerequisite: CAGD 330.
This course explores the techniques used for simulating realistic lighting and texturing in 2D and 3D environments and develops student skills in accurate image creation. 2 hours lecture, 2 hours activity. (020243)
Prerequisite: CAGD 330 or CAGD 340.
This course explains the technical skills and challenges of rigging for 3-D animation. Students develop key technical skills for 3-D character setup including how to build, rig, skin, pose, and test 3-D models for animation. Students explore the process of creating joints, assembling skeletons, fine-tuning rigs for realistic motion, rigging bodies and faces, and techniques for binding surfaces to skeletal rigs for animation. 2 hours discussion, 2 hours activity. (021225)
Prerequisite: Faculty permission.
This course is designed to give hands-on experience to students in Computer Animation and Game Development or related majors. Students work as collaborators on large-scale, professional productions relevant to their field of study. Content of this course is subject to change each semester. 1 hour discussion, 4 hours activity. You may take this course more than once for a maximum of 12.0 units. (020563)

Electives Requirement:

To complete the total units required for the bachelor's degree, select additional elective courses from the total University offerings. You should consult with an advisor regarding the selection of courses which will provide breadth to your University experience and possibly apply to a supportive second major or minor.

Advising Requirement:

Advising is mandatory for all majors in this degree program. Consult your undergraduate advisor for specific information.

Honors in the Major:

Honors in the Major is a program of independent work in your major. It requires 6 units of honors course work completed over two semesters.

The Honors in the Major program allows you to work closely with a faculty mentor in your area of interest on an original performance or research project. This year-long collaboration allows you to work in your field at a professional level and culminates in a public presentation of your work. Students sometimes take their projects beyond the University for submission in professional journals, presentation at conferences, or academic competition. Such experience is valuable for graduate school and professional life. Your honors work will be recognized at your graduation, on your permanent transcripts, and on your diploma. It is often accompanied by letters of commendation from your mentor in the department or the department chair.

Some common features of Honors in the Major program are:

  • You must take 6 units of Honors in the Major course work. All 6 units are honors classes (marked by a suffix of H), and at least 3 of these units are independent study (399H, 499H, 599H) as specified by your department. You must complete each class with a minimum grade of B.
  • You must have completed 9 units of upper-division course work or 21 overall units in your major before you can be admitted to Honors in the Major. Check the requirements for your major carefully, as there may be specific courses that must be included in these units.
  • Your cumulative GPA should be at least 3.5 or within the top 5% of majors in your department.
  • Your GPA in your major should be at least 3.5 or within the top 5% of majors in your department.
  • Most students apply for or are invited to participate in Honors in the Major during the second semester of their junior year. Then they complete the 6 units of course work over the two semesters of their senior year.
  • Your honors work culminates with a public presentation of your honors project.

While Honors in the Major is part of the Honors Program, each department administers its own program. Please contact your major department or major advisor to apply.

Honors in Computer Animation and Game Development

In addition to the common requirements for the Honors in the Major program given above, the Honors in Computer Animation and Game Development program includes the following:

1. You must be recommended by a faculty member.

2. To complete the Honors in Computer Animation and Game Development program, you must complete two semesters of CAGD 499H with minimum grades of B. You must define a research problem or performance area and develop a Honors Research Project/Thesis proposal approved by your major advisor and completed by the end of your second semester of CAGD 499H. You must maintain an overall GPA of at least 3.0 and must make a public presentation of the results of your Honors project.

3. Each Honors in the Major class requires completion of the course plus an additional Honors project and culminates with a public presentation of your Honors project.

Catalog Cycle:20